Twitter Cards

[d]online - Twitter Card Example

[d]online - Twitter Card Example

If you’re an avid user of Twitter, you’ve probably noticed the new links that show up on the bottom of certain tweets in your feed. The links say “View Summary” and allow you to read the title and excerpt of an article, along with a thumbnail of the article’s featured image. Those links are called Twitter Cards, come in three different varieties: summaries, photos, and play, and have two different layouts:  web and mobile.

Twitter Cards help increase your visibility and ensourage users to click to your site by providing more information beyond Twitter’s 140 character limit. Furthermore, design and development studios with Twitter Card functionality built into their site can provide a working example for clients to see how the same functionality can be implemented into their sites.

As with most of Twitter’s APIs, Twitter cards are fairly quick to implement. All you need to do is insert some metadata, test, and apply to participate. To make things even easier, Niall Kennedy has created a WordPress plug-in to automatically scrape your post’s title, permalink, description and image URL for summary Twitter cards. After installing and activating the plug-in, preview your Twitter card by pasting the post’s URL into their preview page.Lastly, you’ll need to apply to participate. Simply enter your site and contact information here and Twitter will reply within 5-10 business days.

The Creative Process

The Creative Process

Oftentimes when approached by clients and agencies, we’re asked about our creative process at era404. While people can easily see a step-by-step diagram of our development process, broken down by time, cost and client interaction, we have never really outlined how the creative process works here. This is partially because development, which is creative in its own right, is considerably more objective, pragmatic, and analytical. The process is linear, relying on previous checkpoints to proceed to latter ones.

Design, on the other hand, grows organically and chaotically. It pushes forward and outward in untraceable trajectories. If one thinks of development as a relay race with the baton being passed at regular relay points, design is more like a quixotic multi-player game of capture the flag. It’s undoubtedly the most challenging, gratifying (and possibly frustrating) part of our job here, riddled with stops, starts, reorientation, redirection, hidden doors, trap floors, exploration, and trial and error, relying purely on experience and gut instinct to reach the goal. And while the description above sounds daunting, it’s the primary reason we love our jobs so much.

So, depicting our creative process in a linear diagram like our development process is impossible. But each design roughly follows the same objectives along the uncharted path, which, coupled with client feedback and critiques, act as polestars in guiding us to their completion. Below are those objectives, distilled and organized as they would be in a perfect world, free of the organic and beautiful growth of real-world scenarios…

Read the whole news article on the era404 site