Seven Questions to Ask When Designing the Feel of Your Mobile App

Feel Can Make or Break a Product
Imagine you are shopping for a new car. You found a model that looks great and has all the features you want. It’s even in your price range. So you go to the dealer and take a test drive. After about five minutes of driving, you find you are mildly dissatisfied with the car. Perhaps it’s the way it takes the bumps. Perhaps it’s difficult to check your blind spot. Perhaps the pedals and buttons are not responsive. Do you buy the car anyway? After all, you like the look, it’s a good buy and it’s got the features you want. Odds are though you are not going to buy it. Why? Because you don’t like the feel of it, and the majority of your experience with a car is tied to the feel.

Feel Plays a Key role in Mobile App Satisfaction
Since mobile devices are held in our hands and operated with touch, the feel of the experience becomes a key determinant of user satisfaction. Also, since the screens are small, more interaction is generally required than on desktop devices. So we experience the nuances of the feel again and again as we use an app. Mild annoyances can add up, let alone major ones. Conversely, a good feel will create an ongoing sense of ease and comfort. This makes it more likely the app will be used repeatedly, bubble up on users’ favorites list, be talked about and recommended to others.

Seven Questions to Ask When Designing the Feel of Your App
So are you ready to optimize the feel of your mobile app? To help, here is a list of questions worth asking when designing a mobile app to make sure you have addressed the feel:

  1.  Have you anticipated how the user will hold the device?
  2. Have you designed for operation using fingers, thumbs or a combination of the two?
  3. Have you eliminated undesirable “eclipsing” effects, that is, uncomfortable blind spots where the finger obscures what is being touched in such a way that the interaction is awkward
  4. On screens with a dense amount of content, have you kept the structure of the layout and interactions simple?
  5. Have you used an intuitive sequence of gestures to perform core tasks?
  6. Have you minimized user effort to see, locate and interact with elements on the screen?
  7. Have you asked someone (or several people) to try a prototype of your app on an actual device?

Check your design against the above items, and you will find the improvements you make to the feel of your app to be well worth the effort.

Original post: Bob Moll, Pathfinder Software

The do’s and don’ts of Flash

This article was originally published on the Firstborn site on July 1, 2011, and is written by my buddy and Flash guru, Zeh Fernando:

The do’s and don’ts of Flash

Zeh Fernando, senior developer at Firstborn, rounds up the ultimate do’s and don’ts of Flash to explain how we can improve our workflow to create powerful, rich online experiences more efficiently.

Developing fully interactive websites is an amazing experience whose technology is in a current state of change.  We’re not only seeing big changes in terms of platforms used for that purpose – HTML5 anyone? – but also in the workflow employed when developing those (so called) rich websites.I think that Flash is a particularly acute example of the latter.  The platform has evolved a lot through the years, not only in regards to what it can do, but in how one should do it.  In that sense, the rich online experiences we create can now be more powerful than ever, so here’s a few pointers on how to get it done a little more efficiently.

Read more…

Category: Web

era404 Site Relaunched

After 10-years and a response to the new branding campaign for era404 Creative Group (read the press release here), we’ve finally relaunched our site to promote the new identity and better feature our newer work. The site will continue to be updated for the next few months, as we finish cutting our new demo reel and enhance our product offerings, but we felt it necessary to update the interface in the meantime to show the complete embrace of our new identity and updated mission.